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Section 12 — Sequencer and Audio Track Concepts ASR-10 Musician’s Manual
2 Sequencer Basics
What is a Sequence?
A sequence on the ASR-10 is a collection of eight independent tracks and their associated notes,
controllers, etc.
The ASR-10 can have up to 80 sequences in its internal memory at once. Each sequence has its
own 12 character name and time signature. A sequence can be up to 999 bars long.
You select the current sequence (the sequence you want to play or record) on the Edit/Seq•Song
page. Press Edit, then double-click on Seq•Song to go directly to the Select Seq/Song parameter.
You can save an individual sequence to disk, though in most cases it is more useful to save the
entire song with all its related sequences.
What is a Song?
The sequences in memory can be chained together into a song. There can only be one song in
memory at a time. The song also has its own 12 character name.
The song is selected on the Edit/Seq•Song page just as you would select a sequence. When the
song is selected, the SONG indicator lights on the display.
In Song mode, sequences are assigned to play consecutively in any order, with up to 99 Steps, and
up to 63 Repetitions of each step. Within each song step, individual tracks within the sequence
can be muted or transposed.
After chaining together sequences into a song, you can record another complete set of song-
length tracks that are separate from the individual sequence tracks, but share the same
instruments. These “Song Tracks” are stored with the song. This makes the ASR-10 sequencer a
sixteen track recorder (see Song Mode later in this section).
When you save a song to disk (using the SAVE SONG + ALL SEQS command on the
Command/Seq•Song page), the ASR-10 automatically saves all the sequences currently in
memory along with the song (it doesn’t save the instruments; they must be saved separately).
When you later load the song into memory (by itself or as part of a Bank), all the sequences will
be loaded in along with it.
Banks
The way to make sure that all the instruments are loaded into the proper locations, all the mix
and pan levels for each track are properly preserved, and that the proper effect and related
settings are in place is to save the whole contents of the ASR-10 memory as a Bank. Loading a
bank file (instead of loading the song and the various instruments separately) ensures that every
instrument will be loaded into the proper Instrument•Sequence Track location, so that the
tracks will all play the right sounds.
Sequencer “Transport Controls”
The three large buttons to the right of the Audio Track buttons serve to start and stop the
sequencer, and to put it into Record and Overdub modes. In addition to these three buttons, the
Left Foot Switch (available only when an optional SW-10 Dual Pedal Foot Switch is connected to
the ASR-10 Foot Switch jack and the Edit/System•MIDI LEFT FOOT SW= STOP/CONT) can be
used to start and stop the sequencer when both hands are busy.
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